Friday, April 10, 2009

CNN: (TED) Technology, Entertainment, Design Conference at USC

One of the challenges in the world of digital innovation is the ability to recreate the human face. During his talk at the TEDx USC conference, Paul Debevec explained that while computer graphics in movies and video games have exploded in recent years, audiences still notice inconsistencies in digitally created human faces (a reason why many video game characters wear helmets, as in “Halo 3″).

But Debevec, associate director of graphics research at USC’s Institute for Creative Technologies, said that digital-imaging technology is fast improving. The work is painstaking and precise, requiring a multi-layered process to capture the skin and facial expressions in different forms.


From oil levels in the pores to the way wrinkles move, the human face is documented and the computerized data merged to create a life-like resemblance. In the near future, the technology Debevec is developing will be applied to whole human bodies. The aim is to create near-flawless digital human clones, with differences subtle enough not to be caught by the audience.

The results, as Debevec showcased at the TEDxUSC conference, have already been seen in “Spiderman 2,” “Hancock,” and “The Curious Case of Benjamin Button.” Didn’t notice? That just means it’s working, he said.

“We leverage a lot from the fact that computers are literally a million times more powerful than they were when we started,” said Debevec. However, his work won’t be putting actors out of work anytime soon. Fundamentally, he said, good emotional acting will always be the basis for virtual characters.

Read more from CNN

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